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How to play 파이크
파이크 is a 2-cost 초능력 and 여행자 champion that usually plays as a melee damage frontliner. Its main job is to stabilize the frontline and complete traits, so avoid leaving it as the only first target. 파이크 appears in Slap & Zap and The Big Bang lines, so keep copies when those boards are open.
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When to play 파이크
Consider playing around 파이크 when you naturally upgrade it between Stage 2 and Stage 3 and can afford to slow roll. For items, 정의의 손길 and 무한의 대검 are strong signals that 파이크 can stay on the board. For team direction, it fits naturally when you are already moving toward Slap & Zap and The Big Bang. If it stays one-star, the traits do not activate, or the items point elsewhere, treat it as a transition unit instead of forcing the line.
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Why these items work
정의의 손길, 무한의 대검 and 밤의 끝자락 are recommended. 정의의 손길 gives flexible damage and healing, 무한의 대검 increases physical burst through stronger critical strikes and 밤의 끝자락 drops aggro once to protect a fragile melee carry. The point of the setup is to keep it alive long enough to cast and hold the frontline.
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Item alternatives
When the perfect setup is not available, use 피바라기, 거인의 결의, 마법공학 총검 and 죽음의 검 as substitutes. For frontline substitutes, prioritize durability, sustain, and opening damage reduction without stealing every carry item. If 파이크 is only a trait slot, one useful item is enough and the premium items should go to your real carry or main tank.
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Early, mid, and late game
Early: a two-star 파이크 can stabilize well when 초능력 and 여행자 is already active. Mid game: decide between slow rolling for upgrades or using it as a bridge while leveling. Late game: keep it when the items and traits still point toward it; otherwise upgrade into a higher-cost carry or tank.
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Positioning tips
Place 파이크 in the first row on a side, or in the second row when it needs protection. It should enter combat quickly without eating every enemy attack at once. Its mana bar is short, so surviving lets it cast repeatedly.