TFT Set 17 Items Guide
Browse every item recipe, stat, and effect. Filter basic items, completed items, and emblems to plan stronger carries and team comps.



Adaptive Helm
Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.



Archangel's Staff
Combat start: Gain 20% Ability Power every 5 seconds in combat.

B.F. Sword
AD +10% Attack Damage



Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.



Blue Buff
Gain 10% additional Attack Damage and Ability Power from all sources.



Bramble Vest
Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds

Chain Vest
AR +20 Armor



Crownguard
Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.



Deathblade
Perfect peace and calm for the holder - and all who face it.



Dragon's Claw
Gain 6% max health. Every 2 seconds, heal 2.5% max Health.



Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.



Evenshroud
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

Frying Pan
...why else would it be here?



Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

Giant's Belt
HP +150 Health



Giant Slayer
Gain 15% additional Damage Amp against Tanks.



Guinsoo's Rageblade
Gain 7% stacking Attack Speed every second.



Hand Of Justice
Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.



Hextech Gunblade
Heal the lowest percent Health ally for 20% of damage dealt.



Infinity Edge
Gain Precision.



Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist



Jeweled Gauntlet
Gain Precision.



Kraken's Fury
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.



Last Whisper
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor


Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



Nashor's Tooth
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

Needlessly Large Rod
AP +10 Ability Power

Negatron Cloak
MR +20 Magic Resist



Protector's Vow
Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.



Quicksilver
Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.



Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.

Recurve Bow
AS +10% Attack Speed



Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Sparring Gloves
+20 Critical Strike Chance

Spatula
It must do something...



Spear of Shojin
Attacks grant 5 bonus Mana.



Spirit Visage
Regenerate 2% of missing Health each second.



Steadfast Heart
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.



Sterak's Gage
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.



Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.



Sunfire Cape
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



Tactician's Cape
Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck."



Tactician's Crown
Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..."



Tactician's Shield
Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."

Tear of the Goddess
+1 Mana Regen



Thief's Gloves
Each round: Equip 2 random items. [Consumes 3 item slots.]



Titan's Resolve
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.



Void Staff
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist



Warmog's Armor
Gain 18% max Health.

Anima Emblem
The holder gains the Anima trait.



Arbiter Emblem
The holder gains the Arbiter trait.



Bastion Emblem
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.



Brawler Emblem
The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.



Challenger Emblem
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.



Dark Star Emblem
The holder gains the Dark Star trait.



Marauder Emblem
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.



Meeple Emblem
The holder gains the Meeple trait and 50 Health + 4% Damage Amp per Meep.



N.O.V.A. Emblem
The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.



Primordian Emblem
The holder gains the Primordian trait.

Psionic Emblem
The holder gains the Psionic trait.



Rogue Emblem
The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.



Shepherd Emblem
The holder gains the Shepherd trait. On cast, grant 8% of max Mana to the Bond of the Stars.

Sniper Emblem
The holder gains the Sniper trait and +1 Attack Range.



Space Groove Emblem
The holder gains the Space Groove trait. On cast, the holder enters the Groove for 2.5 seconds. Can only occur once every 4 seconds.



Stargazer Emblem
The holder gains the Stargazer trait.



Timebreaker Emblem
The holder gains the Timebreaker trait.



Vanguard Emblem
The holder gains the Vanguard trait. Gain 2% Ability Power whenever an ally gains a shield.



Voyager Emblem
The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: 10 Armor and Magic Resist - Fighters/Assassins: 10% Omnivamp - Other Roles: 10% Attack Speed

Animapocalypse
Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster

Battle Bunny Crossbow
Gain Precision. Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% physical damage. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

Broken Prototype
Combat start: Gain a 15% max Health shield.

Bunny Prime Ballista
Gain Precision. Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage. On takedown, fire a burst of 12 arrows from the target. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

Cyclonic Slicers
Gain 3 orbiting razors. Razors deal scaling magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

Deep Freeze
The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank

Echoing Batblades
Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman

Evolved Embershot
For every 15 mana spent, fire a projectile at a nearby enemy dealing scaling base damage plus 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals scaling magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

Guiding Hex
Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing 0.1 magic damage. Aurora Bonus: If this item is equipped on Aurora, she gains 9 Ability Power when the bolt hits. Damage increases based on Stage.

Iceblast Armor
The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds. Recommended Roles: Attack or Magic Tank

Leaky Prototype
Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.

Leonine Lamentation
Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank

Lioness's Lament
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank

Omniweapon
The pinnacle of Anima technology.

OwO Blaster
Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Roles: Attack Marksman

Radiant Field
Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank

Rocket Swarm
Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 35% increased damage.

Savage Slicer
Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 10 times.

Searing Shortbow
For every 20 mana spent, fire a projectile at a nearby enemy, dealing scaling base damage plus 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

Solar Eclipse
Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank

Sparking Prototype
Every 4 seconds, gain 30% Attack Speed for 4 seconds.

Tentacle Slam
Every 5 seconds, summon a tentacle that slams down on the target, dealing scaling physical damage and healing the holder for 12% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness. Damage increases based on Stage.

The Annihilator
Store 20% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

Unceasing Cyclone
Gain 6 orbiting razors. Razors deal scaling true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

UwU Blaster
Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman

Vayne's Chromablades
Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman

Biomatter Preserver
Gain @PctMaxHP*100%@% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. Recommended user: Gragas.

Drone Uplink
Gain 15% Damage Amp. A drone repeats 20% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. Recommended users: Sona and Viktor.

Malware Matrix
Gain 10% Damage Amp, 15% Attack Speed, and 10% Omnivamp. Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds.

Sympathetic Implant
Gain 10% Damage Amp, 15% Attack Speed, and 2 Mana Regen. Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. Recommended users: Sona and Viktor.

Target-Lock Optics
Gain 10% Attack Damage, 10% Ability Power, and 20% Attack Speed. When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power Recommended users: Pyke and Master Yi

Radiant Adaptive Helm
Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 40% Attack Damage and Ability Power.

Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.

Radiant Bloodthirster
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.

Radiant Bramble Vest
Gain 12% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

Radiant Crownguard
Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power.

Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.

Radiant Dragon's Claw
Gain 28% max health. Every 2 seconds, heal 5% max Health.

Radiant Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

Radiant Gargoyle Stoneplate
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

Radiant Giant Slayer
Gain 30% additional Damage Amp against Tanks.

Radiant Guinsoo's Rageblade
Gain 16% stacking Attack Speed every second.

Radiant Hand of Justice
Gain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.

Radiant Infinity Edge
Gain Precision.

Radiant Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist

Radiant Jeweled Gauntlet
Gain Precision.

Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

Radiant Last Whisper
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.

Radiant Protector's Vow
Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.

Radiant Quicksilver
Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.

Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.

Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Radiant Spear of Shojin
Attacks grant 10 bonus Mana.

Radiant Spirit Visage
Regenerate 4% of missing Health each second.

Radiant Steadfast Heart
Gain 10% durability. While above 50% Health, instead gain 30% Durability.

Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.

Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

Radiant Sunfire Cape
Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Radiant Thief's Gloves
Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]

Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.

Radiant Void Staff
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Radiant Warmog's Armor
Gain 36% max Health.

Aegis of Dawn
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal % of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.

Aegis of Dusk
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal % of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.

Ahri's Aura
The holder is orbited by 3 foxfires. Each one deals 50 (AP) magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.

Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

Cappa Juice
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: )

Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.

Deathfire Grasp
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.

Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]

Ekko's Patience
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.

Eternal Pact
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.

Evelynn's Instinct
When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.

Fishbones
The holder's attacks target random enemies.

Flickerblades
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

Gambler's Blade
Grant AS 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. [Unique - only 1 per champion]

Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. Gold Collected: g [Unique - only 1 per champion]

Hellfire Hatchet
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.

Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.

The Indomitable
The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.

Infinity Force
Tons of EVERYTHING!

Innervating Locket
The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.

Kayle's Exaltation
After 18 seconds of combat, this and all completed items on the holder become Radiant.

Kayle's Radiant Exaltation
Behold, the righteous flame!

Lesser Mirrored Persona
Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion

Lich Bane
The holder's first attack after each Ability cast deals bonus magic damage. Damage increases based on Stage.

Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.

Manazane
After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion]

Mending Echoes
Increase healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.

Mirrored Persona
Every 6 player combats gain a lesser copy of Mirrored Persona (/6). Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion

Mittens
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Chill: reduce Attack Speed. Wound: reduce healing received.

Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. [Unique - only 1 per champion]

Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.

Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.

Shadow Puppet
Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage. [Unique - only 1 per champion]

Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

Sniper's Focus
Gain 40% Damage Amp against targets 4 or more hexes away.

Soraka's Miracle
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.

Spectral Cutlass
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.

Statikk Shiv
Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.

Suspicious Trench Coat
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion]

Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

The Darkin Aegis
The holder gains the Darkin trait. Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.

The Darkin Bow
The holder gains the Darkin trait. Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.

The Darkin Scythe
The holder gains the Darkin trait. Every 4 seconds, slash adjacent enemies for 150% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again. Dash Cooldown: 1.5 second

The Darkin Staff
The holder gains the Darkin trait. For every 20 Mana spent, launch a tendril at enemies near the current target, dealing magic damage. Damage increases based on Stage

Thresh's Lantern
After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active

Titanic Hydra
Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Trickster's Glass
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]

Unending Despair
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.

Varus's Obsession
Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.

Void Gauntlet
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]

Wit's End
Attacks deal bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.

Yasuo's Bladework
Every 3 seconds, your next attack is a double attack.

Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]