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hub TFT Set 17 Trait Index

TFT Synergies

Browse every Set 17 trait, activation breakpoint, and linked champion. Search a trait or champion name to quickly plan stronger boards.

Total Traitshub

35

Originspublic

22

Classescategory

13

Linked Unitsgroups

63

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Anima
Origin5 champions

Anima

After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.

Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.

Breakpoints

3

Start Researching!

6

After winning a player combat, gain loot!

Arbiter
Origin4 champions

Arbiter

Scribe a unique divine law, allowing you to choose an effect for Arbiters. 17.4 groups inputs into Consistent, Conditional, and Economy pools, and outputs into Offense, Defense, and Economy pools. One option from each pool is offered each game, and excess Gold or Leona reward chance can roll a second reward up to 2 triggers.

Breakpoints

2

Choose a cause and effect for your law

3

Effects are stronger.

Bulwark
Origin1 champions

Bulwark

Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.

Breakpoints

1

Summon a placeable relic. At the start of combat, it grants adjacent allies a 10% max Health shield and 10% Attack Speed.

Champions

Commander
Origin1 champions

Commander

(1) Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.

Breakpoints

1

Bonus Effect

Champions

Dark Lady
Origin1 champions

Dark Lady

Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.

Breakpoints

1

Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.

Champions

Dark Star
Origin6 champions

Dark Star

Trait details are not listed yet, but the activation breakpoints below are available.

Breakpoints

2

Dark Stars create a black hole that consumes enemies at 8% max health.

4

AND they gain 45% ADAP.

6

AND the strongest Dark Star unit goes supermassive, gaining 70% effectiveness from Dark Star, and creates 2 minor Black Holes with 25% of Dark Star HP.

9

All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.

Divine Duelist
Origin1 champions

Divine Duelist

Your Tactician heals for 15% of player damage dealt from winning.

Fiora always wins a one on one duel.

Breakpoints

1

Your Tactician heals for 15% of player damage dealt from winning.

Fiora always wins a one on one duel.

Champions

Doomer
Origin1 champions

Doomer

Combat Start: Mark all enemies with Doom.

The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.

Breakpoints

1

Combat Start: Mark all enemies with Doom.

The first time enemies are damaged each combat, their Doom is consumed, stealing 12% Attack Damage and Ability Power from them and granting it to your strongest Vex.

Champions

Eradicator
Origin1 champions

Eradicator

Enemies have 10% less Armor and Magic Resist.

Breakpoints

1

Enemies have 10% less Armor and Magic Resist.

Champions

Factory New
Origin1 champions

Factory New

After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.

Every 3 upgrades, future upgrades will take an additional round.

Next Upgrade: Rounds.

Laser Ballistics upgrade: attacks pierce enemies with 60% damage falloff per target pierced.

Breakpoints

1

After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves.

Every 3 upgrades, future upgrades will take an additional round.

Next Upgrade: Rounds.

Champions

Galaxy Hunter
Origin1 champions

Galaxy Hunter

Zed is obtained from the Invader Zed augment.

While at least one clone is alive, Zed gains 40% bonus Attack Damage.

Breakpoints

1

Zed is obtained from the Invader Zed augment.

While at least one clone is alive, Zed gains 40% bonus Attack Damage.

Champions

Gun Goddess
Origin1 champions

Gun Goddess

When you field Miss Fortune, choose between Conduit Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.

Replicator Mode: Spell damage is 275/415/660 AD physical damage.

Breakpoints

1

Replicator Mode: Spell damage is 275/415/660 AD physical damage.

Champions

Mecha
Origin3 champions

Mecha

Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.

Breakpoints

3

Energy Cells: Mechas gain 25% ADAP.

4

Overclocked Cells: Increased to 45% ADAP.

6

Precision Engineering: +1 max team size

Meeple
Origin8 champions

Meeple

Meeple attract Meeps that empower Meeple abilities in meepy ways. They also gain bonus Health.

Breakpoints

3

2 Amp, 100 HP

5

3 Amp, 400 HP

7

4 Amp, 400 HP. Create a Cloning Slot on your bench. Gain gold and a 1-star copy of the champion placed there when cloning completes.

10

6 Amp, 500 HP. SUMMON THE FOUR MEEPLORDS!

N.O.V.A.
Origin5 champions

N.O.V.A.

Aatrox: Ally Damage 30% Shred and Sunders enemies
Caitlyn: Grant allies 20% Attack Speed
Akali: Allies gain Precision
Maokai: Allies heal 12% max Health
Kindred: Shield the strongest Tank for 800
Emblem: Allies deal 10% stacking bonus true damage

Breakpoints

2

6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions.

5

Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge.

Oracle
Origin1 champions

Oracle

Every 3 rounds, Tahm Kench grants a reward!

Breakpoints

1

Every 3 rounds, Tahm Kench grants a reward!

Champions

Party Animal
Origin1 champions

Party Animal

Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in the Groove and Party Crasher's passive fires bolts four times as fast.

Breakpoints

1

Once per combat, after falling below 45% percent Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, for the rest of combat Blitzcrank is in the Groove and Party Crasher's passive fires bolts four times as fast.

Champions

Psionic
Origin5 champions

Psionic

Gain Psionic items that can be equipped to any ally.

Breakpoints

2

Gain a Psionic item.

4

Gain another Psionic item. Psionic items gain extra effects on Psionic units.

Redeemer
Origin1 champions

Redeemer

For each non-unique trait you have active, your team gains 2%/2%/2% Attack Speed, and 2/2/2 Armor and Magic Resist.

Breakpoints

1

For each non-unique trait you have active, your team gains 2%/2%/2% Attack Speed, and 2/2/2 Armor and Magic Resist.

Champions

Space Groove
Origin7 champions

Space Groove

Trait details are not listed yet, but the activation breakpoints below are available.

Breakpoints

1

Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.

3

All Groovians start combat in The Groove for 3 seconds.

5

Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.

7

Increase these effects by 15%!

10

Get your Groove on!

Stargazer
Origin6 champions

Stargazer

Stargazers chart a different constellation every game.

Serpent: Allies in empowered hexes gain 5% Durability. Empowered Stargazers gain more and poison enemies for 20/40/60% of damage dealt as magic damage over 3 seconds.

Huntress: Combat start: mark the 3/5/9 highest-Health enemies. Allies in empowered hexes gain 12% Attack Speed. Empowered Stargazers gain 15/45/70% Attack Speed and heal 15% max Health when a marked enemy dies.

Mountain: Every 5 player combats, gain a Stargazer Emblem. Empowered Stargazers gain 15% Health, 8% Attack Speed, and 5% Durability.

Altar: Any unit death sacrifices it to the altar. Allies in empowered hexes gain 8% Health and 8% Attack Speed. After 60 sacrifices, empowered Stargazers gain an additional 20% Health and 18% Attack Speed.

Medal: Allies in empowered hexes gain 12% Damage Amp, increased by 5% for each 3-star ally.

Fountain: Allies in empowered hexes gain 1 Mana Regen. Empowered Stargazers gain more, and their abilities heal the lowest-Health ally for 3% of damage dealt. At Stargazer (5), they also gain 9% AD/AP every 2 seconds.

Boar: On winning player combat, gain gold. Allies in empowered hexes gain 8% Health, AD, and AP. Stargazers gain more.

More hexes reveal at each player level.

Breakpoints

3

Stargazers chart a different constellation every game.

Stargazers in empowered hexes gain various bonuses, starting at (3) units.

More hexes reveal at each player level.

5

Stargazers chart a different constellation every game.

Stargazers in empowered hexes gain various bonuses, starting at (5) units.

More hexes reveal at each player level.

7

Stargazers chart a different constellation every game.

Stargazers in empowered hexes gain various bonuses, starting at (7) units.

More hexes reveal at each player level.

Timebreaker
Origin4 champions

Timebreaker

Trait details are not listed yet, but the activation breakpoints below are available.

Breakpoints

2

Allies gain 15% Attack Speed.

3

AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).

4

AND Timebreakers gain an additional 50% Attack Speed

Bastion
Class6 champions

Bastion

Your team gains 15 Armor and Magic Resist.

Bastions gain more, and the value doubles in the first 10 seconds of combat.

Breakpoints

2

16 ArmorMagic Resist

4

40 ArmorMagic Resist

6

60 ArmorMagic Resist; Non-Bastions gain an additional 20 ArmorMagic Resist.

Challenger
Class4 champions

Challenger

Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

Breakpoints

2

15% AS

3

28% AS

4

42% AS

5

55% AS

Conduit
Class5 champions

Conduit

Innate: Conduits gain 20% additional Mana from all sources.

Your team gains Mana Regen, increased for Conduits.

Breakpoints

2

1 Mana | 3 Mana

3

1 Mana | 5 Mana

4

2 Mana | 7 Mana

5

3 Mana | 9 Mana

Fateweaver
Class4 champions

Fateweaver

Innate: Fateweavers have Precision.

Breakpoints

2

Chance effects on abilities are Lucky.

4

Gain 20% Crit Chance and 20% Crit Damage. Critical strikes are also Lucky.

Marauder
Class5 champions

Marauder

Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)

Breakpoints

2

5% (Omnivamp), 20% AD

4

7% (Omnivamp), 40% AD

6

10% (Omnivamp), 60% AD.

Primordian
Class3 champions

Primordian

Trait details are not listed yet, but the activation breakpoints below are available.

Breakpoints

2

Dealing damage spawns Swarmlings based on unique Primordian star level.

3

Spawn 45% more Swarmlings! After each player combat, gain a random 1 or 2-cost champion.

Replicator
Class5 champions

Replicator

Replicator abilities occur a second time at reduced effectiveness.

Breakpoints

2

22% strength

4

45% strength

Rogue
Class6 champions

Rogue

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

Breakpoints

2

12% AD AP

3

25% AD AP

4

40% AD AP

5

55% AD AP

Shepherd
Class6 champions

Shepherd

Shepherds summon the Bond of the Stars to aid them in battle.

Breakpoints

3

Summon Bia

5

Summon Bayin

7

Bia and Bayin's bond grows deeper

Sniper
Class5 champions

Sniper

Snipers gain Damage Amp, increased against targets farther away.

Breakpoints

2

18% Damage Amp; +2% Damage Amp per hex

3

25% Damage Amp; +3% Damage Amp per hex

4

35% Damage Amp; +4% Damage Amp per hex

Vanguard
Class6 champions

Vanguard

Vanguards gain 5% Durability while Shielded.

Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

Breakpoints

2

16% max Health

4

30% max Health

6

40% max Health;
8% (DR) while Shielded

Voyager
Class5 champions

Voyager

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.

Voyagers gain double.

(2) 175 Shield; 9%

Breakpoints

2

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.

Voyagers gain double.

(2) 175 Shield; 9%

3

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.

Voyagers gain double.

(2) 250 Shield; 15%

4

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.

Voyagers gain double.

(2) 350 Shield; 18%

5

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.

Voyagers gain double.

(2) 500 Shield; 22%

6

Combat Start: Your Tanks gain a Shield for 15 seconds. Your other allies gain Damage Amp.

Voyagers gain double.

(2) 700 Shield; 27%