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TFT Set 17 Items Guide

Browse every item recipe, stat, and effect. Filter basic items, completed items, and emblems to plan stronger carries and team comps.

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Adaptive Helm
Adaptive Helm recipe
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Adaptive Helm recipe

Adaptive Helm

+20 +20+3 +3

Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

Archangel's Staff
Archangel's Staff recipe
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Archangel's Staff recipe

Archangel's Staff

+30 +30+1 +1

Combat start: Gain 20% Ability Power every 5 seconds in combat.

B.F. Sword

B.F. Sword

+10 +10

AD +10% Attack Damage

Bloodthirster
Bloodthirster recipe
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Bloodthirster recipe

Bloodthirster

+15 +15+15 +15+20 +20

Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

Blue Buff
Blue Buff recipe
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Blue Buff recipe

Blue Buff

+15 +15+15 +15+5 +5

Gain 10% additional Attack Damage and Ability Power from all sources.

Bramble Vest
Bramble Vest recipe
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Bramble Vest recipe

Bramble Vest

+50 +50

Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds

Chain Vest

Chain Vest

+20 +20

AR +20 Armor

Crownguard
Crownguard recipe
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Crownguard recipe

Crownguard

+20 +20+100 +100+20 +20

Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.

Deathblade
Deathblade recipe
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Deathblade recipe

Deathblade

+55 +55+10% +10%

Perfect peace and calm for the holder - and all who face it.

Dragon's Claw
Dragon's Claw recipe
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Dragon's Claw recipe

Dragon's Claw

+60 +60

Gain 6% max health. Every 2 seconds, heal 2.5% max Health.

Edge of Night
Edge of Night recipe
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Edge of Night recipe

Edge of Night

+10 +10+10 +10+15% +15%+20 +20

At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

Evenshroud
Evenshroud recipe
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Evenshroud recipe

Evenshroud

+250 +250+20 +20

30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

Frying Pan

Frying Pan

...why else would it be here?

Gargoyle Stoneplate
Gargoyle Stoneplate recipe
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Gargoyle Stoneplate recipe

Gargoyle Stoneplate

+100 +100+25 +25+25 +25

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

Giant's Belt

Giant's Belt

+150 +150

HP +150 Health

Giant Slayer
Giant Slayer recipe
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Giant Slayer recipe

Giant Slayer

+15 +15+15 +15+15% +15%+15% +15%

Gain 15% additional Damage Amp against Tanks.

Guinsoo's Rageblade
Guinsoo's Rageblade recipe
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Guinsoo's Rageblade recipe

Guinsoo's Rageblade

+10 +10+10% +10%

Gain 7% stacking Attack Speed every second.

Hand Of Justice
Hand Of Justice recipe
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Hand Of Justice recipe

Hand Of Justice

+1 +1+20% +20%

Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Hextech Gunblade
Hextech Gunblade recipe
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Hextech Gunblade recipe

Hextech Gunblade

+20 +20+20 +20+1 +1+18% +18%

Heal the lowest percent Health ally for 20% of damage dealt.

Infinity Edge
Infinity Edge recipe
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Infinity Edge recipe

Infinity Edge

+35 +35+35% +35%

Gain Precision.

Ionic Spark
Ionic Spark recipe
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Ionic Spark recipe

Ionic Spark

+15 +15+250 +250+35 +35

30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist

Jeweled Gauntlet
Jeweled Gauntlet recipe
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Jeweled Gauntlet recipe

Jeweled Gauntlet

+35 +35+35% +35%

Gain Precision.

Kraken's Fury
Kraken's Fury recipe
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Kraken's Fury recipe

Kraken's Fury

+10 +10+10% +10%+20 +20

Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

Last Whisper
Last Whisper recipe
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Last Whisper recipe

Last Whisper

+15 +15+20% +20%+20 +20+20% +20%

Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

Morellonomicon
Morellonomicon recipe
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Morellonomicon recipe

Morellonomicon

+20 +20+150 +150+1 +1

Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Nashor's Tooth
Nashor's Tooth recipe
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Nashor's Tooth recipe

Nashor's Tooth

+15 +15+10% +10%+150 +150+2 +2+20% +20%

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

Needlessly Large Rod

Needlessly Large Rod

+10 +10

AP +10 Ability Power

Negatron Cloak

Negatron Cloak

+20 +20

MR +20 Magic Resist

Protector's Vow
Protector's Vow recipe
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Protector's Vow recipe

Protector's Vow

+25 +25+25 +25+1 +1

Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

Quicksilver
Quicksilver recipe
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Quicksilver recipe

Quicksilver

+15% +15%+20 +20+1 +1+20% +20%

Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.

Rabadon's Deathcap
Rabadon's Deathcap recipe
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Rabadon's Deathcap recipe

Rabadon's Deathcap

+55 +55+15% +15%

This humble hat can help you make, or unmake, the world itself.

Recurve Bow

Recurve Bow

+10% +10%

AS +10% Attack Speed

Red Buff
Red Buff recipe
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Red Buff recipe

Red Buff

+45% +45%+6% +6%

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Sparring Gloves

Sparring Gloves

+20% +20%

+20 Critical Strike Chance

Spatula

Spatula

It must do something...

Spear of Shojin
Spear of Shojin recipe
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Spear of Shojin recipe

Spear of Shojin

+15 +15+15 +15+1 +1

Attacks grant 5 bonus Mana.

Spirit Visage
Spirit Visage recipe
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Spirit Visage recipe

Spirit Visage

+300 +300+2 +2

Regenerate 2% of missing Health each second.

Steadfast Heart
Steadfast Heart recipe
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Steadfast Heart recipe

Steadfast Heart

+250 +250+20 +20+20% +20%

Gain 5% Durability. While above 50% Health, instead gain 15% Durability.

Sterak's Gage
Sterak's Gage recipe
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Sterak's Gage recipe

Sterak's Gage

+45 +45+300 +300

At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.

Striker's Flail
Striker's Flail recipe
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Striker's Flail recipe

Striker's Flail

+10% +10%+150 +150+20% +20%+5% +5%

Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

Sunfire Cape
Sunfire Cape recipe
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Sunfire Cape recipe

Sunfire Cape

+150 +150+20 +20

Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Tactician's Cape
Tactician's Cape recipe
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Tactician's Cape recipe

Tactician's Cape

Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck."

Tactician's Crown
Tactician's Crown recipe
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Tactician's Crown recipe

Tactician's Crown

Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..."

Tactician's Shield
Tactician's Shield recipe
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Tactician's Shield recipe

Tactician's Shield

Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."

Tear of the Goddess

Tear of the Goddess

+1 +1

+1 Mana Regen

Thief's Gloves
Thief's Gloves recipe
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Thief's Gloves recipe

Thief's Gloves

+150 +150+20% +20%

Each round: Equip 2 random items. [Consumes 3 item slots.]

Titan's Resolve
Titan's Resolve recipe
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Titan's Resolve recipe

Titan's Resolve

+10% +10%+20 +20

Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.

Void Staff
Void Staff recipe
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Void Staff recipe

Void Staff

+35 +35+15% +15%+1 +1

Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

Warmog's Armor
Warmog's Armor recipe
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Warmog's Armor recipe

Warmog's Armor

+500 +500

Gain 18% max Health.

Anima Emblem

Anima Emblem

+250 +250

The holder gains the Anima trait.

Arbiter Emblem
Arbiter Emblem recipe
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Arbiter Emblem recipe

Arbiter Emblem

+30% +30%+20 +20+20 +20

The holder gains the Arbiter trait.

Bastion Emblem
Bastion Emblem recipe
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Bastion Emblem recipe

Bastion Emblem

+70% +70%+30 +30+30 +30

The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.

Brawler Emblem
Brawler Emblem recipe
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Brawler Emblem recipe

Brawler Emblem

+250 +250

The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.

Challenger Emblem
Challenger Emblem recipe
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Challenger Emblem recipe

Challenger Emblem

+30% +30%

The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.

Dark Star Emblem
Dark Star Emblem recipe
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Dark Star Emblem recipe

Dark Star Emblem

+18 +18+18 +18

The holder gains the Dark Star trait.

Marauder Emblem
Marauder Emblem recipe
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Marauder Emblem recipe

Marauder Emblem

+20 +20

The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.

Meeple Emblem
Meeple Emblem recipe
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Meeple Emblem recipe

Meeple Emblem

+20 +20+20 +20+2 +2

The holder gains the Meeple trait and 50 Health + 4% Damage Amp per Meep.

N.O.V.A. Emblem
N.O.V.A. Emblem recipe
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N.O.V.A. Emblem recipe

N.O.V.A. Emblem

+200 +200+20% +20%

The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.

Primordian Emblem
Primordian Emblem recipe
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Primordian Emblem recipe

Primordian Emblem

+450 +450

The holder gains the Primordian trait.

Psionic Emblem

Psionic Emblem

+20 +20+20 +20+20% +20%+300 +300

The holder gains the Psionic trait.

Rogue Emblem
Rogue Emblem recipe
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Rogue Emblem recipe

Rogue Emblem

+20% +20%

The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.

Shepherd Emblem
Shepherd Emblem recipe
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Shepherd Emblem recipe

Shepherd Emblem

+2 +2

The holder gains the Shepherd trait. On cast, grant 8% of max Mana to the Bond of the Stars.

Sniper Emblem

Sniper Emblem

+20% +20%

The holder gains the Sniper trait and +1 Attack Range.

Space Groove Emblem
Space Groove Emblem recipe
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Space Groove Emblem recipe

Space Groove Emblem

+200 +200+3 +3

The holder gains the Space Groove trait. On cast, the holder enters the Groove for 2.5 seconds. Can only occur once every 4 seconds.

Stargazer Emblem
Stargazer Emblem recipe
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Stargazer Emblem recipe

Stargazer Emblem

+15 +15+15 +15

The holder gains the Stargazer trait.

Timebreaker Emblem
Timebreaker Emblem recipe
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Timebreaker Emblem recipe

Timebreaker Emblem

+15% +15%+200 +200

The holder gains the Timebreaker trait.

Vanguard Emblem
Vanguard Emblem recipe
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Vanguard Emblem recipe

Vanguard Emblem

+150 +150+20 +20+20 +20

The holder gains the Vanguard trait. Gain 2% Ability Power whenever an ally gains a shield.

Voyager Emblem
Voyager Emblem recipe
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Voyager Emblem recipe

Voyager Emblem

+20 +20+20 +20

The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: 10 Armor and Magic Resist - Fighters/Assassins: 10% Omnivamp - Other Roles: 10% Attack Speed

Animapocalypse

Animapocalypse

+30 +30+30 +30+5 +5

Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster

Battle Bunny Crossbow

Battle Bunny Crossbow

+20 +20+30 +30+25% +25%+5 +5+35% +35%

Gain Precision. Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% physical damage. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

Broken Prototype

Broken Prototype

+100 +100

Combat start: Gain a 15% max Health shield.

Bunny Prime Ballista

Bunny Prime Ballista

+30 +30+50% +50%+50% +50%

Gain Precision. Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% physical damage. On takedown, fire a burst of 12 arrows from the target. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter

Cyclonic Slicers

Cyclonic Slicers

+20 +20+20 +20+15 +15+15 +15

Gain 3 orbiting razors. Razors deal scaling magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

Deep Freeze

Deep Freeze

+20 +20+20 +20+550 +550+30 +30+30 +30

The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank

Echoing Batblades

Echoing Batblades

+30 +30+20% +20%

Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman

Evolved Embershot

Evolved Embershot

+40 +40+40 +40+5 +5

For every 15 mana spent, fire a projectile at a nearby enemy dealing scaling base damage plus 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals scaling magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster

Guiding Hex

Guiding Hex

+15 +15

Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing 0.1 magic damage. Aurora Bonus: If this item is equipped on Aurora, she gains 9 Ability Power when the bolt hits. Damage increases based on Stage.

Iceblast Armor

Iceblast Armor

+250 +250+30 +30+30 +30

The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds. Recommended Roles: Attack or Magic Tank

Leaky Prototype

Leaky Prototype

+15 +15

Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.

Leonine Lamentation

Leonine Lamentation

+400 +400+40 +40+40 +40

Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank

Lioness's Lament

Lioness's Lament

+200 +200+30 +30+30 +30

Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank

Omniweapon

Omniweapon

+100 +100+100 +100+100% +100%+10000 +10000+100 +100+100 +100+10 +10+75% +75%

The pinnacle of Anima technology.

OwO Blaster

OwO Blaster

+35 +35+75% +75%

Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Roles: Attack Marksman

Radiant Field

Radiant Field

+400 +400

Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank

Rocket Swarm

Rocket Swarm

+10 +10+3 +3

Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% physical damage. Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 35% increased damage.

Savage Slicer

Savage Slicer

+10 +10

Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 10 times.

Searing Shortbow

Searing Shortbow

+10 +10+40 +40+4 +4

For every 20 mana spent, fire a projectile at a nearby enemy, dealing scaling base damage plus 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster

Solar Eclipse

Solar Eclipse

+800 +800

Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank

Sparking Prototype

Sparking Prototype

+10 +10+30% +30%

Every 4 seconds, gain 30% Attack Speed for 4 seconds.

Tentacle Slam

Tentacle Slam

+150 +150

Every 5 seconds, summon a tentacle that slams down on the target, dealing scaling physical damage and healing the holder for 12% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness. Damage increases based on Stage.

The Annihilator

The Annihilator

+20 +20+30 +30+3 +3

Store 20% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster

Unceasing Cyclone

Unceasing Cyclone

+30 +30+30 +30+40 +40+40 +40

Gain 6 orbiting razors. Razors deal scaling true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter

UwU Blaster

UwU Blaster

+25 +25+45% +45%

Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman

Vayne's Chromablades

Vayne's Chromablades

+30 +30+50% +50%

Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% physical damage. Recommended Role: Attack Marksman

Biomatter Preserver

Biomatter Preserver

+250 +250

Gain @PctMaxHP*100%@% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. Recommended user: Gragas.

Drone Uplink

Drone Uplink

+15% +15%

Gain 15% Damage Amp. A drone repeats 20% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. Recommended users: Sona and Viktor.

Malware Matrix

Malware Matrix

+15% +15%+10% +10%

Gain 10% Damage Amp, 15% Attack Speed, and 10% Omnivamp. Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds.

Sympathetic Implant

Sympathetic Implant

+15% +15%+2 +2+10% +10%

Gain 10% Damage Amp, 15% Attack Speed, and 2 Mana Regen. Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. Recommended users: Sona and Viktor.

Target-Lock Optics

Target-Lock Optics

+10 +10+10 +10+20% +20%

Gain 10% Attack Damage, 10% Ability Power, and 20% Attack Speed. When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power Recommended users: Pyke and Master Yi

Radiant Adaptive Helm

Radiant Adaptive Helm

+40 +40+7 +7

Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 40% Attack Damage and Ability Power.

Radiant Archangel's Staff

Radiant Archangel's Staff

+60 +60+2 +2

Combat start: Gain 40% Ability Power every 5 seconds in combat.

Radiant Bloodthirster

Radiant Bloodthirster

+30 +30+30 +30+40 +40

Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

Radiant Blue Buff

Radiant Blue Buff

+30 +30+30 +30+10 +10

Gain 20% additional Attack Damage and Ability Power from all sources.

Radiant Bramble Vest

Radiant Bramble Vest

+100 +100

Gain 12% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

Radiant Crownguard

Radiant Crownguard

+40 +40+200 +200+40 +40

Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power.

Radiant Deathblade

Radiant Deathblade

+1.1 +1.1+20% +20%

It glows in the presence of enemies. Or friends. Or anything alive, really.

Radiant Dragon's Claw

Radiant Dragon's Claw

+120 +120

Gain 28% max health. Every 2 seconds, heal 5% max Health.

Radiant Edge of Night

Radiant Edge of Night

+30 +30+30 +30+30% +30%+40 +40

At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

Radiant Evenshroud

Radiant Evenshroud

+500 +500+40 +40

30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

Radiant Gargoyle Stoneplate

Radiant Gargoyle Stoneplate

+300 +300+50 +50+50 +50

Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

Radiant Giant Slayer

Radiant Giant Slayer

+30 +30+30 +30+30% +30%+30% +30%

Gain 30% additional Damage Amp against Tanks.

Radiant Guinsoo's Rageblade

Radiant Guinsoo's Rageblade

+20 +20+20% +20%

Gain 16% stacking Attack Speed every second.

Radiant Hand of Justice

Radiant Hand of Justice

+2 +2+40% +40%

Gain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Radiant Hextech Gunblade

Radiant Hextech Gunblade

+40 +40+40 +40+2 +2

Heal the lowest percent Health ally for 40% of damage dealt.

Radiant Infinity Edge

Radiant Infinity Edge

+75 +75+75% +75%

Gain Precision.

Radiant Ionic Spark

Radiant Ionic Spark

+30 +30+500 +500+70 +70

30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist

Radiant Jeweled Gauntlet

Radiant Jeweled Gauntlet

+75 +75+75% +75%

Gain Precision.

Radiant Kraken's Fury

Radiant Kraken's Fury

+20 +20+20% +20%+40 +40

Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

Radiant Last Whisper

Radiant Last Whisper

+45 +45+40% +40%+40% +40%

Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

Radiant Morellonomicon

Radiant Morellonomicon

+40 +40+300 +300+2 +2

Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Radiant Nashor's Tooth

Radiant Nashor's Tooth

+30 +30+20% +20%+300 +300+40% +40%

Attacks grant 4 bonus Mana, increased to 6 if they critically strike.

Radiant Protector's Vow

Radiant Protector's Vow

+50 +50+50 +50+2 +2

Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.

Radiant Quicksilver

Radiant Quicksilver

+30% +30%+40 +40+40% +40%

Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.

Radiant Rabadon's Deathcap

Radiant Rabadon's Deathcap

+110 +110+50% +50%

It's witnessed - and unleashed - miracles and calamities both.

Radiant Red Buff

Radiant Red Buff

+90% +90%+6% +6%

Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Radiant Spear of Shojin

Radiant Spear of Shojin

+30 +30+30 +30+2 +2

Attacks grant 10 bonus Mana.

Radiant Spirit Visage

Radiant Spirit Visage

+700 +700+4 +4

Regenerate 4% of missing Health each second.

Radiant Steadfast Heart

Radiant Steadfast Heart

+600 +600+40 +40+40% +40%

Gain 10% durability. While above 50% Health, instead gain 30% Durability.

Radiant Sterak's Gage

Radiant Sterak's Gage

+90 +90+600 +600

At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.

Radiant Striker's Flail

Radiant Striker's Flail

+20% +20%+300 +300+40% +40%

Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

Radiant Sunfire Cape

Radiant Sunfire Cape

+300 +300+40 +40

Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Radiant Thief's Gloves

Radiant Thief's Gloves

+150 +150+20% +20%

Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]

Radiant Titan's Resolve

Radiant Titan's Resolve

+20% +20%+40 +40

Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.

Radiant Void Staff

Radiant Void Staff

+75 +75+30% +30%+2 +2

Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Radiant Warmog's Armor

Radiant Warmog's Armor

+1200 +1200

Gain 36% max Health.

Aegis of Dawn

Aegis of Dawn

+400 +400+50 +50

Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal % of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.

Aegis of Dusk

Aegis of Dusk

+400 +400+70 +70

Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal % of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.

Ahri's Aura

Ahri's Aura

+20 +20+4 +4

The holder is orbited by 3 foxfires. Each one deals 50 (AP) magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.

Blighting Jewel

Blighting Jewel

+60 +60+2 +2

Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

Cappa Juice

Cappa Juice

+25 +25+25 +25+25% +25%

The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: )

Dawncore

Dawncore

+15 +15+15 +15+2 +2

Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.

Deathfire Grasp

Deathfire Grasp

+30 +30+2 +2

Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.

Death's Defiance

Death's Defiance

+25 +25+15% +15%+40 +40

50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]

Ekko's Patience

Ekko's Patience

+25 +25+25 +25

Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.

Eternal Pact

Eternal Pact

+40 +40+1 +1

Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.

Evelynn's Instinct

Evelynn's Instinct

+10 +10+10 +10+40% +40%

When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.

Fishbones

Fishbones

+50 +50+50% +50%

The holder's attacks target random enemies.

Flickerblades

Flickerblades

+10 +10+20% +20%

Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

Gambler's Blade

Gambler's Blade

+55% +55%

Grant AS 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. [Unique - only 1 per champion]

Gold Collector

Gold Collector

+40 +40+20% +20%

Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. Gold Collected: g [Unique - only 1 per champion]

Hellfire Hatchet

Hellfire Hatchet

+20 +20+150 +150

Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.

Horizon Focus

Horizon Focus

+250 +250+20 +20+20 +20+2 +2

Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Hullcrusher

Hullcrusher

+60 +60+60 +60

Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.

The Indomitable

The Indomitable

+500 +500+20 +20+20 +20

The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.

Infinity Force

Infinity Force

+30 +30+30 +30+30% +30%+300 +300+30 +30+30 +30

Tons of EVERYTHING!

Innervating Locket

Innervating Locket

+150 +150+2 +2

The holder gains 1% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds.

Kayle's Exaltation

Kayle's Exaltation

+25 +25+25 +25+15% +15%

After 18 seconds of combat, this and all completed items on the holder become Radiant.

Kayle's Radiant Exaltation

Kayle's Radiant Exaltation

+50 +50+50 +50+30% +30%

Behold, the righteous flame!

Lesser Mirrored Persona

Lesser Mirrored Persona

+10 +10+10 +10+10% +10%+100 +100+10 +10+10 +10

Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged Unique: one per champion

Lich Bane

Lich Bane

+55 +55+10% +10%

The holder's first attack after each Ability cast deals bonus magic damage. Damage increases based on Stage.

Lightshield Crest

Lightshield Crest

+55 +55+55 +55

Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

Luden's Tempest

Luden's Tempest

+60 +60+60 +60

100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.

Manazane

Manazane

+15 +15+10 +10+15% +15%+1 +1

After casting the first time in combat, gain 100 Mana over 5 seconds. [Unique - only 1 per champion]

Mending Echoes

Mending Echoes

+200 +200+2 +2

Increase healing on the holder by 25%. When the holder gives or receives a heal, grant 40% of the heals value to the lowest health ally as well.

Mirrored Persona

Mirrored Persona

+10 +10+10 +10+10% +10%+100 +100+10 +10+10 +10

Every 6 player combats gain a lesser copy of Mirrored Persona (/6). Share 15% of the holder's bonus Attack Damage, Ability Power, Attack Speed, Armor, Magic Resist, and Health with other Mirrored Persona holders. Can't be Reforged, Lesser copies do not produce copies. Unique: one per champion

Mittens

Mittens

+65% +65%

Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Chill: reduce Attack Speed. Wound: reduce healing received.

Mogul's Mail

Mogul's Mail

+300 +300

Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. [Unique - only 1 per champion]

Prowler's Claw

Prowler's Claw

+35 +35+300 +300+45% +45%

After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.

Rapid Firecannon

Rapid Firecannon

+65% +65%

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Seeker's Armguard

Seeker's Armguard

+25 +25+10 +10+10 +10

Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.

Shadow Puppet

Shadow Puppet

+10% +10%+10 +10+10 +10

Spawn a clone that copies the holder's items. The clone has 60% max Health and deals 40% damage. [Unique - only 1 per champion]

Silvermere Dawn

Silvermere Dawn

+1.4 +1.4+80 +80+80 +80

Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

Sniper's Focus

Sniper's Focus

+20 +20+20 +20+20% +20%+3 +3

Gain 40% Damage Amp against targets 4 or more hexes away.

Soraka's Miracle

Soraka's Miracle

+100 +100

The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.

Spectral Cutlass

Spectral Cutlass

+40 +40+300 +300+20% +20%

Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.

Statikk Shiv

Statikk Shiv

+15 +15+50% +50%

Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.

Suspicious Trench Coat

Suspicious Trench Coat

+15% +15%+100 +100

Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion]

Talisman Of Ascension

Talisman Of Ascension

+20 +20+20 +20+450 +450+1.2% +1.2%

After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

The Darkin Aegis

The Darkin Aegis

+200 +200+25 +25+25 +25

The holder gains the Darkin trait. Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.

The Darkin Bow

The Darkin Bow

+10 +10+25% +25%

The holder gains the Darkin trait. Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.

The Darkin Scythe

The Darkin Scythe

+30 +30+250 +250

The holder gains the Darkin trait. Every 4 seconds, slash adjacent enemies for 150% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again. Dash Cooldown: 1.5 second

The Darkin Staff

The Darkin Staff

+35 +35+3 +3

The holder gains the Darkin trait. For every 20 Mana spent, launch a tendril at enemies near the current target, dealing magic damage. Damage increases based on Stage

Thresh's Lantern

Thresh's Lantern

+400 +400+35 +35+35 +35

After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active

Titanic Hydra

Titanic Hydra

+20 +20+20% +20%+300 +300

Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Trickster's Glass

Trickster's Glass

+10% +10%+10 +10+10 +10+15% +15%

Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]

Unending Despair

Unending Despair

+350 +350+40 +40

Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.

Varus's Obsession

Varus's Obsession

Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.

Void Gauntlet

Void Gauntlet

+300 +300

Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]

Wit's End

Wit's End

+25% +25%+400 +400+20 +20+20 +20

Attacks deal bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.

Yasuo's Bladework

Yasuo's Bladework

+30 +30+20% +20%

Every 3 seconds, your next attack is a double attack.

Zhonya's Paradox

Zhonya's Paradox

+25 +25+25 +25+25 +25

Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]