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Aurelion Sol

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Aurelion Sol
Tier 4

Aurelion Sol

Mecha MechaConduit Conduit
Stats
HealthHealth
850/1530/2754
ArmorArmor
30
MRMR
30
Attack DamageAttack Damage
30/45/68
Attack SpeedAttack Speed
0.75
ManaMana
15/75
RangeRange
6
Crit ChanceCrit Chance
25

Try this unit on board

Start a Builder plan with Aurelion Sol and recommended items.

Aurelion Sol Quick Summary

targetRole

Backline carry · Mecha and Conduit

inventory_2Best Items

Jeweled Gauntlet, Archangel's Staff and Giant Slayer

flagWhen To Play

Commit after leveling and finding key copies

grid_viewPositioning

Back corner or one hex in

Champion Strategy

sports_esports

How to play Aurelion Sol

Aurelion Sol is a 4-cost Mecha and Conduit champion that usually plays as a backline damage dealer. It needs safe damage uptime, and the unit gets much better when your frontline buys enough time. Aurelion Sol appears in Transformers lines, so keep copies when those boards are open.

flag

When to play Aurelion Sol

Consider playing around Aurelion Sol when you can level cleanly and find key copies on the rolldown. For items, Jeweled Gauntlet and Archangel's Staff are strong signals that Aurelion Sol can become a real carry. For team direction, it fits naturally when you are already moving toward Transformers. If it stays one-star, the traits do not activate, or the items point elsewhere, treat it as a transition unit instead of forcing the line.

construction

Why these items work

Jeweled Gauntlet, Archangel's Staff and Giant Slayer are recommended. Jeweled Gauntlet improves spell burst by enabling critical casts, Archangel's Staff matches the unit's combat pattern and Giant Slayer helps cut through high-health frontliners. The point of the setup is to give it enough uptime to convert its damage pattern into round wins.

swap_horiz

Item alternatives

When the perfect setup is not available, use Rabadon's Deathcap, Void Staff, Deathblade and Infinity Edge as substitutes. For damage substitutes, match the damage type and cast tempo instead of forcing random stats. If Aurelion Sol is only a trait slot, one useful item is enough and the premium items should go to your real carry or main tank.

timeline

Early, mid, and late game

Early: play strongest board while keeping components that fit Aurelion Sol. Mid game: level toward the rolldown that can find a two-star copy. Late game: build around Mecha and Conduit and add either frontline, control, or secondary damage so the board is not one-dimensional.

grid_view

Positioning tips

Place Aurelion Sol in a back corner or one hex in from the corner against hooks and dives. Scout the enemy carry side and put frontline directly ahead of it. It starts with some mana, making the first cast timing important.

Ability

Mana
Mana15/75
Deathbeam
Active

Deathbeam

Active

Channel a deathbeam in a line towards the current target for 43 seconds. It deals 320.8/480.8/2000.8 AP magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.

Synergies

Mecha

origin

Mecha

Innate: Mecha units can transform into their Ultimate form, upgrading their ability and gaining 40% Health. Transformed Mechas take up two team slots and count twice for the Mecha trait.

3

Energy Cells: Mechas gain 25% ADAP.

4

Overclocked Cells: Increased to 45% ADAP.

6

Precision Engineering: +1 max team size

Conduit

class

Conduit

Innate: Conduits gain 20% additional Mana from all sources.

Your team gains Mana Regen, increased for Conduits.

2

1 Mana | 3 Mana

3

1 Mana | 5 Mana

4

2 Mana | 7 Mana

5

3 Mana | 9 Mana

Popular Team Comps

Transformers

Transformers

B Tier
Fiora
Fiora
Tahm Kench
Tahm Kench
Karma
MorellonomiconVoid Staff
Karma
Aurelion Sol
Jeweled GauntletRabadon's DeathcapStriker's Flail
Aurelion Sol
Urgot
Last WhisperInfinity EdgeHand Of Justice
Urgot