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Ezreal

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Ezreal
Tier 1

Ezreal

Timebreaker TimebreakerSniper Sniper
Stats
HealthHealth
450/810/1458
ArmorArmor
15
MRMR
15
Attack DamageAttack Damage
40/60/90
Attack SpeedAttack Speed
0.7
ManaMana
0/30
RangeRange
6
Crit ChanceCrit Chance
25

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Start a Builder plan with Ezreal and recommended items.

Ezreal Quick Summary

targetRole

Backline carry · Timebreaker and Sniper

inventory_2Best Items

Infinity Edge, Striker's Flail and Spear of Shojin

flagWhen To Play

Play with early pairs or a fast two-star

grid_viewPositioning

Back corner or one hex in

Champion Strategy

sports_esports

How to play Ezreal

Ezreal is a 1-cost Timebreaker and Sniper champion that usually plays as a backline burst carry. Its pattern rewards longer fights, so a stable frontline and clean targeting are more important than instant burst. Ezreal appears in Void Arcane lines, so keep copies when those boards are open.

flag

When to play Ezreal

Consider playing around Ezreal when you hit early pairs or a fast two-star copy in Stage 2. For items, Infinity Edge and Striker's Flail are strong signals that Ezreal can become a real carry. For team direction, it fits naturally when you are already moving toward Void Arcane. If it stays one-star, the traits do not activate, or the items point elsewhere, treat it as a transition unit instead of forcing the line.

construction

Why these items work

Infinity Edge, Striker's Flail and Spear of Shojin are recommended. Infinity Edge increases physical burst through stronger critical strikes, Striker's Flail matches the unit's combat pattern and Spear of Shojin speeds up repeated casts. The point of the setup is to give it enough uptime to convert its damage pattern into round wins.

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Item alternatives

When the perfect setup is not available, use Deathblade, Last Whisper, Giant Slayer and Blue Buff as substitutes. For damage substitutes, match the damage type and cast tempo instead of forcing random stats. If Ezreal is only a trait slot, one useful item is enough and the premium items should go to your real carry or main tank.

timeline

Early, mid, and late game

Early: use Ezreal as a cheap stabilizer and Timebreaker and Sniper opener when you hit pairs or usable items. Mid game: chase three-star only if the copies come naturally; otherwise prepare to move premium items. Late game: keep it mainly as a trait piece unless it is upgraded and itemized.

grid_view

Positioning tips

Place Ezreal in a back corner or one hex in from the corner against hooks and dives. Scout the enemy carry side and put frontline directly ahead of it. Its mana bar is short, so surviving lets it cast repeatedly.

Ability

Mana
Mana0/30
Temporal Shot
Active

Temporal Shot

Active

Active: Fire a blast at the current target that deals 174/261/397 ADAP physical damage. Every 8 takedowns, gain a drone that deals 8/12/18 AD physical damage to the current target on cast.
(Total Takedowns: )

Synergies

Timebreaker

origin

Timebreaker

2

Allies gain 15% Attack Speed.

3

AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).

4

AND Timebreakers gain an additional 50% Attack Speed

Sniper

class

Sniper

Snipers gain Damage Amp, increased against targets farther away.

2

18% DA; +2% DA per hex

3

25% DA; +3% DA per hex

4

35% DA; +4% DA per hex

Popular Team Comps

Void Arcane

Void Arcane

A Tier
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Tahm Kench
Xayah
Xayah
Maokai
Maokai
Milio
Milio
Pantheon
Pantheon
Cho'Gath
Sunfire CapeEvenshroudProtector's Vow
Cho'Gath
Ezreal
DeathbladeInfinity EdgeSpear of Shojin
Ezreal
Lissandra
Nashor's ToothJeweled GauntletStriker's Flail
Lissandra