

A 4 Brawler 4 Marauder Master Yi comp guide built around Master Yi, Tahm Kench, Kindred, and Fiora, covering conditions, board, items, positioning, augments, and tempo.
4 Brawler 4 Marauder Master Yi is a strong 4-cost flex comp on both servers right now. It uses 4 Brawler frontline durability, 4 Marauder attack scaling, and Master Yi's reliable cleanup to secure placements. When items, Emblems, or artifacts line up, going 9 and adding Morgana gives the board a very high cap.
What to remember
- check_circleAD items, Brawler Emblem, Marauder Emblem, or fitting artifacts are the best entry signals.
- check_circleMaster Yi prioritizes Edge of Night, Giant Slayer, and Quicksilver. Tahm Kench prioritizes Evenshroud, Sunfire Cape, and Spirit Visage. Kindred takes leftover AD items.
- check_circleDefault to left-side focus-fire positioning, and watch for enemy Master Yi reaching your backline from the same side in final rounds.
Core positioning
Frontline anchor / Primary carry / Physical damage / Magic damage / Backup carry
Entry Conditions
Start by checking your Psionic items and AD components. If your items are not AP-leaning and can build toward Edge of Night, Giant Slayer, Quicksilver, Evenshroud, or Sunfire Cape, you can consider entering 4 Brawler 4 Marauder Master Yi.
With fitting artifacts, Brawler Emblem, or Marauder Emblem, you can ignore the early Psionic item direction and force the line. Without those signals, and with weak economy, do not hard-contest this comp.
Standard Board
At level 8, the standard board is Gragas, Bel'Veth, Maokai, Urgot, Master Yi, Tahm Kench, Kindred, and Fiora. The core traits are 4 Brawler, 4 Marauder, 2 Challenger, 2 Psionic, and 2 N.O.V.A.
If you do not have Fiora, use Akali first. At level 9, usually add Morgana to activate Dark Lady and improve crowd control and late-game cap.
This is not a single-carry reroll comp. It mainly relies on 4-cost quality and the double 4-trait core to secure placements. Even with multiple players contesting it, several players can still top-four, but you need to decide from your shops whether to upgrade first or push level 9.
Emblems
Brawler Emblem and Marauder Emblem are the highest priority. Put them on core carries so Master Yi or Kindred can deal damage while also benefiting from stronger frontline stats or Marauder bonuses.
Other Emblems are usually worse than completed items. If you are short on items, you can hold one temporarily and move it later to Fiora or a filler. Brawler Emblem lets you reach 6 Brawler, while Marauder Emblem lets you reach 6 Marauder, giving the clearest cap increase.
With Challenger Emblem, you can play 3 Challenger or replace Bel'Veth with Akali. With Bastion Emblem, add Shen. With Psionic Emblem, add Sona for 4 Psionic. With N.O.V.A. Emblem, you can drop Gragas or Urgot to reach 5 N.O.V.A.; give the selector to Kindred first.
Items
Main Carry Master Yi prioritizes Edge of Night, Giant Slayer, and Quicksilver. Edge of Night prevents him from being focused and killed instantly, Giant Slayer helps cut through frontline units, and Quicksilver gives him a stable startup window.
Main Tank Tahm Kench prioritizes Evenshroud, Sunfire Cape, and Spirit Visage. Evenshroud gives the team Armor shred, Sunfire Cape adds anti-heal and burn, and Spirit Visage improves Tahm Kench's long-fight staying power.
Secondary Carry Kindred uses leftover Attack Speed, Attack Damage, and physical Anima items. Prioritize Guinsoo's Rageblade, Kraken's Fury, and Last Whisper. Later, give leftover fighter items to Fiora so she can clean up fights.
Item Breakdown
Item priority starts with completing Master Yi's three core items, then adding utility like Armor shred and anti-heal. After Master Yi is fully itemized, use components to finish Tahm Kench tank items, give Kindred physical damage items, and only then build Fiora.
Edge of Night is Master Yi's core defensive item and has the highest priority. The second item is usually Giant Slayer. Marauder already provides Attack Damage, so Giant Slayer adds damage amp and helps him get through frontline units faster. If you have Titanic Hydra, it can replace Giant Slayer.
The third item is flexible. If you have Brawler Emblem, prioritize it on Master Yi, especially with Titanic Hydra. If your Psionic item is physical, you can also give it directly to Master Yi. Without special items, Quicksilver is the most stable third item.
Tahm Kench starts with Evenshroud and Sunfire Cape, then adds Health-based tank items. If Kindred does not have a utility item, prioritize Last Whisper and Red Buff. If utility is already covered, add physical damage items like Guinsoo's Rageblade, Kraken's Fury, and Giant Slayer.
Comp Breakdown
The strength of 4 Brawler 4 Marauder Master Yi comes from the frontline thickness of 4 Brawler and the high offensive value from 4 Marauder. Master Yi, Fiora, Bel'Veth, and Urgot all benefit from Marauder, so the board has more than one damage source.
The current patch fits this idea very well. It was already a strong recommendation on day one of the set, and after buffs to Master Yi, Fiora, and Kindred, the board has stable climbing power.
The comp is cheap but still has a real cap. At level 8, two upgraded 4-costs can stabilize your HP. Later you can chase a 3-star 4-cost, go 9 for Morgana, or expand traits based on Emblems.
Positioning
The simple formula is to position on the left side and focus fire. Put Master Yi and Tahm Kench in the frontline, with Urgot and Bel'Veth following from the side, while Kindred stays safely in the backline.
Watch out for an enemy Master Yi on the same side walking down and cutting into your backline. In final rounds, swap sides based on the opponent's main carry and engage angle.
With grouping-style positioning augments, the frontline and core damage dealers can clump more tightly. Kindred jumps backward, so leave her room to retreat.
Recommended Augments
Boxing Lessonssilver
Carve a Pathsilver
Expeditionsilver
Lineupsilver
Spreading Rootsgold
Frontline Foundationgold
Infinity Protectiongold
Indiscriminate Killergold
U.R.Fgold
Epic Rolldowngold
The Trait TreeprismaticPrioritize Emblem and artifact augments so you can commit to the line as early as possible. If your economy is weak, add one econ augment later. If your economy is strong, two combat augments make it easier to win the lobby.
Recommended augments include Boxing Lessons, Carve a Path, Expedition, Lineup, Spreading Roots, Frontline Foundation, Infinity Protection, Indiscriminate Killer, U.R.F, Spear's Will, Epic Rolldown, and The Trait Tree.
Divine Choice
Prioritize Kayle, Ahri, and Aurelion Sol. All three can give Attack Damage and Ability Power value, which fits the many physical damage points from Master Yi, Kindred, and Fiora.
When win-streaking, Evelynn's damage reduction is also strong and helps stabilize the mid game. For other Divine choices, decide based on Master Yi's item direction and the quality of your in-game hexes.
Gameplan
In the early game, usually bridge with 3 Primordian, 3 Timebreaker, or 3 Anima. High-quality Talon or Briar can hold Master Yi items, while Bel'Veth can hold Kindred items to play for a win streak.
If your economy is weak and your items do not point clearly toward this comp, do not hard-contest it. In a normal game, level to 8 around 4-2 and roll hard for the recommended board. From a loss streak, you need at least two upgraded 4-costs by 4-5. From a win streak, first roll for the recommended board and replace low-quality item holders.
If your HP is average on 5-1, stay level 8 and roll for full 2-star quality. If your HP is healthy and you already have two upgraded 4-costs, go 9 for Morgana or more trait depth. Once you find 2-star Fiora, the board has strong win-out potential.
































