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Samira

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Samira
Tier 3

Samira

Space Groove Space GrooveSniper Sniper
Stats
HealthHealth
650/1170/2106
ArmorArmor
25
MRMR
25
Attack DamageAttack Damage
50/75/113
Attack SpeedAttack Speed
0.75
ManaMana
0/60
RangeRange
6
Crit ChanceCrit Chance
25

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Start a Builder plan with Samira and recommended items.

Samira Quick Summary

targetRole

Backline carry · Space Groove and Sniper

inventory_2Best Items

Infinity Edge, Striker's Flail and Spear of Shojin

flagWhen To Play

Strongest when upgraded around Stage 3

grid_viewPositioning

Back corner or one hex in

Champion Strategy

sports_esports

How to play Samira

Samira is a 3-cost Space Groove and Sniper champion that usually plays as a backline damage dealer. Its crowd control matters most when the first cast happens before the enemy board fully ramps up. Samira appears in Two Tanky Takeover and Airborne Samira lines, so keep copies when those boards are open.

flag

When to play Samira

Consider playing around Samira when you find a two-star copy in Stage 3 and your components already fit the unit. For items, Infinity Edge and Striker's Flail are strong signals that Samira can become a real carry. For team direction, it fits naturally when you are already moving toward Two Tanky Takeover and Airborne Samira. If it stays one-star, the traits do not activate, or the items point elsewhere, treat it as a transition unit instead of forcing the line.

construction

Why these items work

Infinity Edge, Striker's Flail and Spear of Shojin are recommended. Infinity Edge increases physical burst through stronger critical strikes, Striker's Flail matches the unit's combat pattern and Spear of Shojin speeds up repeated casts. The point of the setup is to give it enough uptime to convert its damage pattern into round wins.

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Item alternatives

When the perfect setup is not available, use Deathblade, Last Whisper, Giant Slayer and Blue Buff as substitutes. For damage substitutes, match the damage type and cast tempo instead of forcing random stats. If Samira is only a trait slot, one useful item is enough and the premium items should go to your real carry or main tank.

timeline

Early, mid, and late game

Early: hold useful components, but do not force the line before copies appear. Mid game: two-star Samira is the main power window for Stage 3 and Stage 4. Late game: either commit to a three-star angle or use it as a trait anchor while higher-cost units take over the items.

grid_view

Positioning tips

Place Samira in a back corner or one hex in from the corner against hooks and dives. Scout the enemy carry side and put frontline directly ahead of it. It needs time to start casting, so avoid letting it get deleted immediately.

Ability

Mana
Mana0/60
Jump and Jive
Active

Jump and Jive

Active

Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 ADAP physical damage and entering The Groove for 3 seconds.

Active: Unleash a volley of bullets at the target, dealing 360/540/860 AD physical damage and knocking up for 1.25 seconds.

Synergies

Space Groove

origin

Space Groove

1

Groovians can enter The Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.

3

All Groovians start combat in The Groove for 3 seconds.

5

Each second spent in The Groove grants 5% stacking Attack Damage and Ability Power.

7

Increase these effects by 15%!

10

Get your Groove on!

Sniper

class

Sniper

Snipers gain Damage Amp, increased against targets farther away.

2

18% DA; +2% DA per hex

3

25% DA; +3% DA per hex

4

35% DA; +4% DA per hex

Popular Team Comps

Two Tanky Takeover

Two Tanky Takeover

S Tier
Blitzcrank
Thief's Gloves
Blitzcrank
Nunu & Willump
Nunu & Willump
Xayah
Xayah
Samira
DeathbladeSpear of ShojinInfinity Edge
Samira
Ornn
Spirit VisageSteadfast HeartSunfire Cape
Ornn
Ornn
Ornn
Samira
Giant SlayerSpear of ShojinLast Whisper
Samira
Jax
Jax
Airborne Samira

Airborne Samira

C Tier
Blitzcrank
Blitzcrank
Rammus
Rammus
Nunu & Willump
Nunu & Willump
Ornn
EvenshroudSunfire CapeSpirit Visage
Ornn
Samira
Infinity EdgeSpear of ShojinDeathblade
Samira
Rhaast
Thief's Gloves
Rhaast
Gnar
Gnar
Meepsie
Meepsie
Sniper Space Groove

Sniper Space Groove

A Tier
Jhin
Jhin
Nunu & Willump
Blue BuffEvenshroud
Nunu & Willump
Xayah
Xayah
Samira
Spear of ShojinInfinity EdgeGiant Slayer
Samira
Ornn
Warmog's ArmorWarmog's ArmorGargoyle Stoneplate
Ornn
Rhaast
Rhaast
Jax
Sunfire CapeGargoyle StoneplateSpirit Visage
Jax
Nasus
Nasus